package Square;

import Shift.Father;
import Shift.move;
import TetrisGame.Logic;

public class E extends Father
{
    public E()
    {
        cells[0] = new move(0,4, Logic.E);
        cells[1] = new move(0,5, Logic.E);
        cells[2] = new move(1,3, Logic.E);
        cells[3] = new move(1,4, Logic.E);

        //共有两种旋转状态
        condis =new Condi[2];
        //初始化两种状态的相对坐标
        condis[0]=new Condi(0,0,0,1,1,-1,1,0);
        condis[1]=new Condi(0,0,1,0,-1,-1,0,-1);
    }
}
